My new job is ok, and I have learned a lot about web-programming, but it isn't as interesting as programming games.
So I have started up a little hobby-project to avoid my game-programming skills from becoming too rusty. I don't have a real goal with this game, the process of writing is its own reward. So far I have a basic client-server architecture up and running, and a tool-chain where I can create playfields/levels:
All the gamelogic and network code is written from scratch.
The models have been made by me using Blender (http://www.blender.org). Hence the coder's artish look of the graphics :-).
Lately I have been working to get basic pathfinding to work. The screenshot above shows an NPC pathfinding from the livingroom to the kitchen in a model of my apartment.
About the BeerFinder project:
Alas, no real progress has been made on the BeerFinder project, at least not directly. All my spare-time programming efforts have gone into TheGame. I do, however, plan to use TheGame as a BeerFinder simulator and controller. This will enable me to run simulations of the behavior of the real robot, and quickly test various algorithms and techniques.